nasgeek.blogg.se

Texturepacker scaling varient
Texturepacker scaling varient










  1. TEXTUREPACKER SCALING VARIENT SOFTWARE
  2. TEXTUREPACKER SCALING VARIENT DOWNLOAD

Moreover, TexturePacker is especially slow when changing the anchor point fo several sprites at the same time, I think you can do betterīy the way, I just briefly tested the latest release (windows 64bits), and the polygon algorithm seems to not work with multipacking.

TEXTUREPACKER SCALING VARIENT SOFTWARE

This could involve generating sprite sheets using software like TexturePacker, or running a script. Do you see what I mean ?Īnother very important feature for me is the ability to set the anchor point position (manually or automatically for center, borders and corners), including for several sprites at the same time. MenuItem(Assets/Build AssetBundles TCF variants). For instance, if I have a single project with many smart folders so that then can not fit on one single spritesheet, TexturePacker will dispatch sprites of the same animation on several different spritesheets while for performance reasons they should be preferably kept together on the same spritesheet, even if it means losing some space. One thing that always bugged me in TexturePacker is that there is no way to group sprites in the same project so that when it is multipacking, it preferably put these sprites together.

TEXTUREPACKER SCALING VARIENT DOWNLOAD

Download TexturePacker from here its available for Windows, MacOS and Linux The goal of this thesis is to create 2D video game sprites more efficiently.

texturepacker scaling varient

The free version allows you to create sprite strips and tile maps. Also, Scale option can be useful for different item icons, etc., where pixel-perfect resolution isnt necessary.

texturepacker scaling varient

creating several spritesheet in one project if one spritesheet is not enough for all imported images). TexturePacker is a tool that specializes in creating sprite sheets. I have a feature suggestion: I saw that you already started to support multipacking as TexturePack does (i.e. It is so nice to see that open source tools are developped for cocos2d which is an open source engine.ĭo you intend to keep it open source forever?












Texturepacker scaling varient